﻿using UnityEngine;

namespace TC
{
    [Menu("Variable/Const/Vector3")]
    public class ConstVector3 : VariableNode
    {
        public Vector3 value = Vector3.zero;
        public ValueOutput<Vector3> vecOut;

        public override void OnCreate()
        {
            base.OnCreate();

            vecOut = this.AddValueOutPort<Vector3>("value", () => { return value; });
        }
    }
}
